Analysis
Metal/MaxDamage [TOP]
A derived armour comparison figure based on the units Metal cost/Max Damage value. For a given metal cost the greater the armour, or damage value, the lower this figure will be.

Energy/MaxDamage [TOP]
A derived armour comparison figure based on the units Energy cost/Max Damage value. For a given energy cost the greater the armour, or damage value, the lower this figure will be.

BuildTime/MaxDamage [TOP]
A derived armour comparison figure based on the units Build time/Max Damage value. For a given build time the greater the armour, or damage value, the lower this figure will be.

Metal/Total Dam/s [TOP]
A derived weapon comparison figure based on the units Metal cost/Total Damage/second value. For a given metal cost the greater the dam/s, or damage rate, the lower this figure will be.

Energy/Total Dam/s [TOP]
A derived weapon comparison figure based on the units Energy cost/Total Damage/second value. For a given energy cost the greater the dam/s, or damage rate, the lower this figure will be.

BuildTime/Total Dam/s [TOP]
A derived weapon comparison figure based on the units Metal cost/Total Damage/second value. For a given build time the greater the dam/s, or damage rate, the lower this figure will be.

A derived weapon comparison figure based on the units Energy cost/Total Damage/second value. For a given energy cost the greater the dam/s, or damage rate, the lower this figure will be.

MaxDamage/Total Dam/s [TOP]
A derived weapon comparison figure based on the units Max Damage/Total Damage/second value. For a given armour value the greater the dam/s, or damage rate, the lower this figure will be.

Metal/WorkerTime [TOP]
A derived builder comparison figure based on the units Metal cost/Worker Time value. For a given metal cost the greater the Worker Time, or builder time, the lower this figure will be.

Energy/WorkerTime [TOP]
A derived builder comparison figure based on the units Energy cost/Worker Time value. For a given energy cost the greater the Worker Time, or builder time, the lower this figure will be.

BuildTime/WorkerTime [TOP]
A derived builder comparison figure based on the units Build time/Worker Time value. For a given build time the greater the Worker Time, or builder time, the lower this figure will be.

MaxDamage/WorkerTime [TOP]
A derived builder comparison figure based on the units Max Damage/Worker Time value. For a given armour value the greater the Worker Time, or builder time, the lower this figure will be.