Cavedog's Final Maps
Toward the end of Cavedog's operation, 12 new maps were released. Most of them were Lush/Green World maps, perhaps reflecting the bend of the map maker employed at the time.

Final 12 downloadable maps
A Plethora of Ponds
18 x 18 Green World. Rich in metal patches, this world allows rapid expansion. Maintaining this momentum in the face of your enemy can be another matter ;)
Abysmal Lake
16x18 Green World. A medium-large map with a swift flowing river ensuring 40e/s. Passable regions liven up gameplay :)
Ancient Issaquah
10 X 10 Lush world. Rough seas return a whopping 50e/s and many metal rich Oolok trees dominate the coast. Not a well balanced map, but those who rush for the resources are most amply rewarded.
Cloudious Prime
20 X 20 Slate world. Huge winds dominate this island in the clouds with its giant terraced canyon. A world where the 'high ground' has new meaning.
PC Games' Evad River Delta
14 X 14 Green World. Take to the seas or test your lumberjack skills? The choice could determine your fate :o
Long Lakes
9 x 13 Archipelago World. Two long lakes separate three islands with good winds, tides, and heavy gravity.
Luschie
16 X 16 Lush World. Lake, rivers, mountains, and plateaus dominate the landscape. Strong tides of 45e/s offset the variable winds.
Luschinfloggen
8 X 10 Lush World. Find your way through the shallows into the enemy base. Reliable winds speed your expansion.
Mounds of Mars
8 X 17 Mars World. Nice little map with a ton of features to reclaim. Similar to the popular 'King of the Hill'
Starfish Isle
18 x 18 Archipelago World. Big map, big resources. High winds, good tides, and metal patches for Africa. Expand... build... expand... build... OK, you geddit, now just keep up :)
ThundurLok Rok
12 X 12 Lush World. Trees can fuel your speedy expansion, but those pesky central mountains should be considered with a BB in mind.
Tropical Paradise
16 X 16 Archipelago World. A map with islands galore. Good but uncertain winds are balanced with strong tides making 30e/s.