Poo's 'Flasher AI 2' - 16/08/2000 INSTALLATION: ---> Extract into your 'totala' folder; There should now two new folders there. "gamedata" and "ai". The gamedata folder contains two files, "MOVEINFO.TDF" and "SIDEDATA.TDF". The ai folder should contain a "Default.txt" file. Also present in the main 'totala' folder should be the "Poo's flasher AI 2.ufo" file that contains all the evil lil' beasties :) ---> PLEASE CHECK THE UNIT/WEAPON ID'S IN CASE OF CONFLICTS WITH OTHER 3RD PARTY STUFF DESCRIPTION: This version of Flasher AI is a CHEATING AI :P If you don't know inherent weakness's of AI's you are DOOMED :D Oh, you don't need to bias this AI with more rescources ;) Seeing that it only makes Flashes and a few MT's, It will only work if ARM is selected, doh! This also means that any advanced game could mean gollies and sumo's vs. Flash. awwwwww, hehehe :D The 'Default.txt' script included means that it'll only work on maps with the Default setting fot the AI (These will be most of the land maps found in v1 and some others) Thanks to Brave Sir Robin (BSR) for developing the Bloodthirsty AI (BAI) from which my solars, mexes and Vechisle plants are adapted. UNIT/WEAPON NUMBERS USED NAME UNITNAME UNIT ID WEAPON ID ------------------- -------- ------- --------- AIX Solar Collector AAISOLRX 1001 - AIX Metal Extractor AAIMEXX 1002 - AI Vehicle Plant AAIVP 1003 - AI Construction Vehicle AAICV 1004 - AI Fast Assault Tank AAIFLASH 1005 31 AI Missile Tower AAIRL 1006 41 Good luck, I endeavor to update and refine this and other AI's with time. Cheers, poosticks :) E-mail: ta.guide@hotmail.com Web: http://taguide.tauniverse.com/